In 'Armada', the thrilling adventure unfolds as young gamer Zack Lightman discovers that his favorite video game is not just a game, but a training simulation for an impending alien invasion. As he grapples with this shocking truth, Zack must rally his fellow gamers to confront real-life extraterrestrial foes. With nostalgia-infused pop culture references and heart-pounding action, Cline takes readers on a ride that blurs the line between reality and virtual worlds. The stakes escalate, challenging Zack's courage, friendships, and the fate of humanity. Are the gaming skills that once seemed trivial enough to save the world?
By Ernest Cline
Published: 2016
""We’re not just fighting for our planet, but for all the worlds that could be. In the end, it’s our dreams that are the ultimate weapon against tyranny.""
NEW YORK TIMES BESTSELLER • A rollicking alien invasion thriller that embraces and subverts science-fiction conventions, from the author of the worldwide phenomenon Ready Player One “Exciting . . . mixes Star Wars, The Last Starfighter, Independence Day, and a really gnarly round of Space Invaders.”—USA Today • “A thrilling coming of age story.”—Entertainment Weekly Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . . well . . . fiction? At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
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“"We’re not just fighting for our planet, but for all the worlds that could be. In the end, it’s our dreams that are the ultimate weapon against tyranny."”
Armada
By Ernest Cline
Discover a world of knowledge through our extensive collection of book summaries.
Ernest Cline is an American novelist and screenwriter best known for his debut novel, "Ready Player One," published in 2011. The book, which has been adapted into a successful film directed by Steven Spielberg, explores themes of virtual reality, nostalgia, and gaming culture in a richly detailed dystopian future. Cline's writing is characterized by a blend of pop culture references, humor, and a passion for 1980s nostalgia, appealing to both young and adult readers. His subsequent works include "Armada," a science fiction novel that also delves into gaming, and "Ready Player Two," the highly anticipated sequel to his first novel. Cline's ability to weave intricate plots with relatable characters makes him a standout voice in contemporary science fiction.
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